Designing the next generation of interactive systems
Designing the next generation of interactive systems
Design for the Hero
DESIGN FOR THE HERO
Most systems are designed for efficiency. User-centered design optimizes for usability and completion.
Others chase engagement. Player-centered design optimize for attention and reward.
I focus on something in between.
Hero-centered design is not just about a user completing tasks, or a player seeking entertainment. The hero is someone stepping into challenge, making decisions, and growing through experience.
My work explores how to design systems that support that journey, where people don’t just use technology, but actively engage with it, shape outcomes, and evolve over time.
Most systems are designed for efficiency. User-centered design optimizes for usability and task completion.
Others chase engagement. Player-centered design optimizes for attention and reward.
I focus on something in between.
Hero-centered design is not just about a user completing tasks, or a player seeking entertainment. The hero is someone stepping into challenge, making decisions, and growing through experience.
My work explores how to design systems that support that journey, where people don’t just use technology, but actively engage with it, shape outcomes, and evolve over time.
